Hey, I realise this thread is old, but maybe this info will be useful for someone: You have to enter an address if there is a minimum price set. If it's "pay what you want", including you can pay nothing, you don't. My best guess is that's because with a minimum price, itch.io may be required to charge VAT, depending on the buyer's location, but if the product is free, what one pays is considered a tip and doesn't have to be taxed
If you take this game and grab Wonder & Wickedness, Into the Odd's Oddities, Songbird's Anima, and whatever other magic items/treasure tables you like, then you will have limitless adventures.
Hey Batts, I was picking up some of these since you recommended them here and seem a bit stuck with Into the Odd's Oddities. Are the Oddities included in the core book, or are they from a supplementary book? Are Anima included in your Songbird book?
actually if I do have one small criticism it's that the flipbook implements 2d6 not very well. Of the 28 pages, 24 pages have a pair of dice printed on them, with the mean being 6.75. Throwing a pair of dice has 36 possible results with a mean of 7.
The probability of rolling 8+ on 2d6 is about 42%, using this flipbook it's 38%. Shouldn't be particularly noticeable over a one-shot session.
If you want to use the flipbook to reference a d66 table, you can flip the book twice and use the second die of each pair (no page has a "2" as the first die, so don't do that). This has a less accurate distribution, but unlike the printed dice pairs can roll any d66 result.
(yes i do get that printing costs of a 28-page booklet are lower than a 40-page one. It's a *small* criticism)
I love the implication that different worlds have different rules (both fictional/worldbuilding and game-procedural).
The three 1d6 tables of portal appearances, destinations and inhabitants are well-written, enough for a starter session.
The GMing advice is similar to WSCAOS, but rewritten and expanded upon. My favourite line is "If there’s a rule you don’t like, burn it as part of a ritual to
open a portal to a new world.
The little page-flip dice down the bottom are great.
Overall, a really lovely standalone game. Definitely worth the asking price.
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hi there
Just wondering if any more community copies will be available?
Kind regards
Me too! I'd like a community copy please.
I have no plans to release community copies of this game.
itch.io says I'm required to give my billing address before I can purchase the digital files. Is there any other way to buy this?
Not without sending cash through the post, no. Requiring a billing address is a pretty standard anti-fraud measure.
Everything else I've bought on itch was purchasable with just my card, no billing info required.
I guess you'll have to ask itch then, I don't have any control over how their site works.
Hey, I realise this thread is old, but maybe this info will be useful for someone: You have to enter an address if there is a minimum price set. If it's "pay what you want", including you can pay nothing, you don't. My best guess is that's because with a minimum price, itch.io may be required to charge VAT, depending on the buyer's location, but if the product is free, what one pays is considered a tip and doesn't have to be taxed
What's the shipping fee to Austria?
Hi there,
The price includes shipping everywhere in the world. You won't need to pay any extra.
Thanks Chris !
If you take this game and grab Wonder & Wickedness, Into the Odd's Oddities, Songbird's Anima, and whatever other magic items/treasure tables you like, then you will have limitless adventures.
💙
Hey Batts, I was picking up some of these since you recommended them here and seem a bit stuck with Into the Odd's Oddities. Are the Oddities included in the core book, or are they from a supplementary book? Are Anima included in your Songbird book?
Anima are in my songbird book, yeah. And the oddities should be in the ItO. If not they're on the guy's blog!
actually if I do have one small criticism it's that the flipbook implements 2d6 not very well. Of the 28 pages, 24 pages have a pair of dice printed on them, with the mean being 6.75. Throwing a pair of dice has 36 possible results with a mean of 7.
The probability of rolling 8+ on 2d6 is about 42%, using this flipbook it's 38%. Shouldn't be particularly noticeable over a one-shot session.
If you want to use the flipbook to reference a d66 table, you can flip the book twice and use the second die of each pair (no page has a "2" as the first die, so don't do that). This has a less accurate distribution, but unlike the printed dice pairs can roll any d66 result.
(yes i do get that printing costs of a 28-page booklet are lower than a 40-page one. It's a *small* criticism)
I love the implication that different worlds have different rules (both fictional/worldbuilding and game-procedural).
The three 1d6 tables of portal appearances, destinations and inhabitants are well-written, enough for a starter session.
The GMing advice is similar to WSCAOS, but rewritten and expanded upon. My favourite line is "If there’s a rule you don’t like, burn it as part of a ritual to open a portal to a new world.
The little page-flip dice down the bottom are great.
Overall, a really lovely standalone game. Definitely worth the asking price.
though for flipbooks i would recommend people do a Chinese/Japanese stab-binding rather than a saddle-folded booklet.
list of stab-binding tutorials
These are printed with Mixam, so that kind of binding wasn't an option. Thanks for the review though!
Yeah, it was more a note for people wanting to print on their home printer.