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Time will rust the sharpest sword,
Time will consume the strongest cord;
That which molders hemp and steel.
Mortal arm and nerve must feel.
- Walter Scott, Harold the Dauntless
It’s dangerous to go alone! Take this.
- The Legend of Zelda

Go Alone is a solo journaling RPG played with a deck of cards, a tumbling block tower, and a microphone.

You are a sentient magic sword. You are centuries old and have seen and done terrible things, often in the pursuit of some misguided quest for glory and power. Everyone who has ever wielded you has died, and you have spent more time alone in the dark places of the world than you have spent in the hands of someone who would put you to work.

Alone in the dark for decades, now a new bearer has come. A hero has taken you up, and you have tasked yourself with telling your story and convincing them to retire with you at their side. You may have tried before - you may have tried many times before - but you can’t remember now. You aren’t sure you will succeed, but you have to try before you return to the dirt again.

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Go Alone is a game about isolation, abandonment, decay, and the slow passage of time. It is a game about identity, loss, and regrets, and the desire to be more than the world says you were meant to be.

Go Alone is inspired by Jack Harrison’s Artefact, Jason Morningstar’s The Skeletons, and every magic sword in every game I have ever played. In addition the design was influenced by the music of Spectral Kingdom, Fief, Daniel Deluxe, and the soundtracks to all of the Legend of Zelda games.

This game was created as part of the Wretched & Alone Jam, a game jam organised to coincide with the release of the SRD for the Wretched & Alone system, based on my game The Wretched.

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Go Alone comes as a 20 page PDF with a printable option ready for assembly into a zine at home.

Purchases above $8 also receive a unique soundtrack written and recorded specifically for this game.

Get games in print at the Loot The Room web store: loottheroom.uk/shop


Purchase

Get this game and 4 more for $23.22 USD
View bundle
Buy Now
On Sale!
33% Off
$8.00 $5.36 USD or more

In order to download this game you must purchase it at or above the minimum price of $5.36 USD. You will get access to the following files:

LTR-GoAlone-Pages-v1.pdf 1 MB
LTR-GoAlone-Spreads.pdf 1 MB
LTR-GoAlone-A5Zine-Print-v1.pdf 1 MB
Go-Alone-Soundtrack.zip 85 MB
if you pay $6.70 USD or more

Exclusive content

Support this game at or above a special price point to receive something exclusive.

Community Copy

If you're in need and can't afford a copy of the game, help yourself to a community copy of the digital zine. Every sale contributes more copies to the pool:

  • PDF sales add 1 copy
  • PDF + soundtrack sales add 2 copies
  • Print sales add 4 copies
  • Tips in $3 increments over the asking price add 1 copy per $3

Development log

Comments

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Super cool game! I just purchased a physical copy. Looked through the PDF real quick, and this is definitely right up my alley. I'll post a review (and possibly the whole journal) on my blog after having played through it.


Thanks!

(3 edits)

Go Alone is an interesting game. At first I ignored this, but ever since I have an idea for its general setting, bearer, and feel, I actually could not wait to play it.

A thing though: I think that it would be a good idea to let the player choose/create their own weapon and setting. I just want this game to spur different adventures and stories, and even though you could expand upon the prompts provided here, I appreciate it if the choices would be deliberately vague.

Nevertheless, I like this. It is full of potential. 4/5.