Dungeon Generation Tools & Treasure Tables
After a lot of work, I’m happy to report that A Dungeon Game now has robust dungeon generation tools and treasure tables for dungeons up to level 9.
I’m currently working on a supplement that will give a worked example of the dungeon generation procedure in action as well as providing a handful of pre-generated dungeons using the tools and stocked with the treasure tables. I don’t have a release date for that yet, but Beneath The Cobbles is still available as a Pay What You Want release and provides an example of a dungeon created using these tables.
The treasure tables don’t yet contain write-ups of magic items, which are also in progress. Additionally I am drafting tables for generating sentient magic weapons, as all magic weapons in A Dungeon Game are intelligent. There is no such thing as a simple +1 longsword here. As with the dungeon supplement I don’t have a release date for this yet, but you should feel free to convert items from other games or invert your own in the meantime.
If you create any dungeons or magic items for use with this tool please do email me to let me know about it!
Get a dungeon game
a dungeon game
the second edition of a dragon game
Status | Released |
Category | Physical game |
Author | Chris Bissette |
Tags | after-school-revival, asr, dungeon, Dungeon Crawler, Dungeons & Dragons, nsr, OSR |
More posts
- Quality of Life Updates73 days ago
- Appendix N Part 1: FictionApr 03, 2024
- PDF and EPUB updatedMar 13, 2024
- Player & GM Guides AddedMar 13, 2024
- Beneath The CobblesMar 07, 2024
- Outdoor SurvivalMar 05, 2024
- The Fractured NationsMar 02, 2024
- Dual Wielding RulesMar 01, 2024
- Play Report - FEASTFeb 26, 2024
Comments
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some really neat tools! perhaps reprint of Dungeon Game, with this material included in physical?
Really glad you like it!
I’m not going to be including this in the printed version of the game - or at least not the printed version that I give out for free - purely because it would make the book too big for saddle stitching. I’d need to move to a perfect bound book and that becomes too expensive for me to print with the intention of handing them out.
My plan, and something I’m currently working on, is to put out a book of these procedures alongside a worked example demonstrating how to use them and a handful of ready-to-run dungeons generated using them. That will be out in print in the same format as the base game, but it won’t be something that I give out for free. At the same time I’ll be reprinting the base game and as with The Moss Mother’s Maze, people who pick up the dungeon supplement (and the treasure one, when that’s ready) will also get a copy of the game with it. Hopefully this makes sense!
Thanks for the great reply Chris! Yea, I have the base game, so would be glad to pick up the dungeon supplement when its ready (and treasure) - I quite like the group of zines approach, so seems good to me! cheers