Quality of Life Updates


All of the work I’ve been doing on A Dungeon Game over the past few months has been what people love to refer to as “content creation” these days. I’ve been slowly working on a few supplements and adventures that aren’t ready to be shared yet, and I’ve also been running a lot of games.

Today’s update is the result of that play experience. I’ve tweaked a few things that didn’t feel quite right, and I’ve finally fixed something that has been bothering me for about 18 months at this point.

Here’s what’s changed:

  • I’ve simplified the explanation for how Exertion works. The original wording was clunky and hard for people to understand. I hope that this is clearer. The original wording still exists as a more detailed example in a footnote.

Read the rest of this update

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