Play Report - FEAST


I’m making an effort to write more play reports of my games. They’re an important part of the scene that I don’t think we see enough of any more, and they serve as a good oral history of what play looks like. I’m less concerned with solely narrativising play and more interested in talking about my techniques for running the game and decisions I make in play. Last night I ran a session of FEAST using A Dungeon Game for two players new to the system. As A Dungeon Game is something of a “living” game still in active development I’m also interested here in looking at how the game survives contact with real players.

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